Friday, November 7, 2008

Midterm


Logline: Grity shooter set in the Thundercat’s universe.

In this scifi adventure, Liono and his group fight against the evil, reptilian space pirates controlled by Mumm-Ra, who have taken over a post-apocalyptic Earth. Using the Sword of omens and other powerful new weapons, the player faces off against the mutants as the lord of the Thundercats himself, Liono, or any of the other group members. Level up, become more powerful, and fight for your new home.

Genre: This game is primarily a first-person shooter with several role-playing game elements. The game would be focused on intense combat between the Thundercats and the Space Pirates, taking place in areas such as spaceships or on the post-apocalyptic earth. It has role-playing game roots in that as the player progresses through the game the character levels up and receives new weapons and items.

Why: According to Gamestats.com, Gears or War, Call of Duty, and Resistance are some of the most popular games on the market. This suggests that first person shooters are thriving. Other top games include Star Wars (November 7 Top Sold Game) and Warhammer (November 7 8th Top Sold Game), which suggest that established stories and product lines are successful. This game takes a classic story – Thundercats – and adds first-person shooter elements.

Concept art:


Team: Programers, animators, concept artists, level designers, texture artists, game designers, modelers, managers, investors/producers, cgi director, writers, voice actors, composers, orchestra, foley arists, QA, interns, actors

Members: Ryan, Tanner, K.C., and Kay

Blog Page: http://www.aardvarkcoalition.blogspot. com


Friday, October 24, 2008

AARDVARK COALITION: We are a group about inner beauty, and ant-eating.

Today we tested out our game in class. From the extensive and detailed testing reports from our dedicated focus group, we discovered patterns in gameplay that could possibly be detrimental to our shipped product. Our testers illustrated to us that we need more concise rules to guide them on their journey of fun, adventure, and fun espionage adventures (which tend to be fun). It became clear to us that our game board had a critical error: it was far too diminutive than expected. Additionally, to fill this added space we found we should add more units to vary the gameplay.

Friday, October 17, 2008

Wilderness of Mirrors

Capture your opponents intel without them seeing you.

Rules:

6 moves per turn. You can spread them out over all your pieces. Each space is one move.

No piece can be within 4 spaces in a line of a piece.

You start with the following pieces:
2 Double Agents: The double agent can move 3 spaces within a line of sight of another piece per turn. (Double)
1 Assassin: Can move into line of sight, but only to kill another piece by jumping on it. Killing removes both pieces. (Ass)
1 Mole: Normal unit, but can't win. Starts in the designated mole space. (Mole)
3 Agents: Basic unit, no special abilities. (Agent)

Objective: Get to the other team's intel.