Friday, October 17, 2008

Wilderness of Mirrors

Capture your opponents intel without them seeing you.

Rules:

6 moves per turn. You can spread them out over all your pieces. Each space is one move.

No piece can be within 4 spaces in a line of a piece.

You start with the following pieces:
2 Double Agents: The double agent can move 3 spaces within a line of sight of another piece per turn. (Double)
1 Assassin: Can move into line of sight, but only to kill another piece by jumping on it. Killing removes both pieces. (Ass)
1 Mole: Normal unit, but can't win. Starts in the designated mole space. (Mole)
3 Agents: Basic unit, no special abilities. (Agent)

Objective: Get to the other team's intel.

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